Brass Lantern Interactive Fiction Theory The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis. [QuickView]
Choosing a Text Adventure Language If you want to write a text adventure, how do you go about picking which language to use? Here are some handy tips to... [QuickView]
Exposition in Interactive Fiction [QuickView]
Interactive Fiction Page [QuickView]
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The Interactive Fiction Translator's Page [QuickView]
NPC Characterization [QuickView]
OnyxRing [QuickView]
XYZZYnews: Interview with Michael Kinyon [QuickView]
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