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  • Brass Lantern Interactive Fiction Theory
    The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis. [QuickView]

  • Choosing a Text Adventure Language
    If you want to write a text adventure, how do you go about picking which language to use? Here are some handy tips to... [QuickView]

  • Exposition in Interactive Fiction
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  • Interactive Fiction Page
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  • The Interactive Fiction Translator's Page
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  • NPC Characterization
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  • OnyxRing
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  • XYZZYnews: Interview with Michael Kinyon
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